Looking great so far. Love being restricted to only two soldiers at the beginning, makes the game very intense! Very nice enemies. NebulaM78 Sergeant Posts: Congratulations, man. It's always nice to see a concept come to fruition. Kammerer Colonel Posts: You did it finally!
And it'd be a great honour for me to continue the work on the translations of your mods. Hope you don't mind. I've been waiting for this when I first heard about months ago.
I look forward to it's continual development. After playing for a while, one thing I can say is that this mod is hard. First and foremost is the crappy accuracy of your agents big surprise. Another thing is that the only viable long distance transport at the start is the car, which only seats 2 guys.
Ok, played through some missions in a new campaign and this really is one new XCom experience. I will try not to post any spoilers. Loved the new enemies 2. An ECU reset will be performed when the clear is done.
The dialog is closed and the save procedure is started. If an ECU has been flashed with a defective software and other ECUs reports that it is missing,you need to recover it.
So here car-auto-repair. Do not turn the key or reset the ECU in another way, in that case the whole procedure have to be redone. Please perform the follow steps. This can take some seconds. A confirm dialog will appear:. SupSuper, Tue Jun 8 Fix pre-equip not working in crash sites. Yankes, Mon May 17 Fix bug that allow avoiding reaction shoots.
Yankes, Sat May 15 Make vapor ids mod private Yankes, Sat May 15 Improve handoing of high opacity of vapor Now you can have darken versions too. Warboy, Thu May 13 don't allow negative time units or energy units, for that matter. Warboy, Tue May 11 specifically specify build platform for my own convenience Warboy, Sat May 8 fix some pathfinding behaviour vis-a-vis dead units.
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