Includes 22 unique situations. Need to develop and made Mega park. Can bring in more cash by looking after park. Simple to play with straightforward great control. Building intense, exciting, non-nausea-inducing rollercoasters is the Holy Grail of theme park design. To achieve this golden aim you need to learn how to manage G-force.
While standing motionless, you are experiencing 1G. That means if you weigh 12 stone, you weigh If you add speed and resistance to the equation, such as you dropping feet at 70mph and shooting straight back up into an inverted loop, you are being subjected to a force greater than gravity. In fact you're probably pulling about four vertical Gs, which means you now weigh four times your usual weight. That's some force. And, as you'd expect, it hurts. Generally speaking, in Rollercoaster Tycoon it's best not to exceed 4G too often -and especially negative Gs, which occur when cars come off a straight section of track and hit a bump at high speed, or plummet down a drop with too much initial velocity, which causes weightlessness.
While it's extremely exciting for a brief moment, prolonged experience simply causes your guests to spew. If one of your coasters has a high negative G rating, sort it out immediately.
G-force also works laterally side to side. Are you sure about all this? If you design a ride that hits about 5G laterally, you're basically snapping necks. Overall, you want to keep your Gs to a level that's reasonably pleasant for people to experience. By all means give the punters a bit of a shock and a thrill, but excessive exposure to high Gs is the wrong way to do it. Exciting rides are not necessarily fast, nor do they have loads of twists, loops and turns.
A high rating in the 'exciting' category usually comes from building a ride that goes over water, through tunnels, past themed scenery or close to another attraction.
For example, a section that dives into a tunnel after a sharp drop, emerges into bright sunlight, performs a sharp degree banked turn and darts back into the darkness rates highly on the excitement scale, but doesn't make the passengers vomit.
Also, build uphill sections of track so that cars have just enough momentum to get up and over. If passengers think they're not going to make it, and are going to plummet backwards down the track, they become even more excited. Indeed, later add-ons enable you to do just that, but to do it safely.
But beware: going too fast backwards is likely to be messy. To keep the interest factor high on slower sections of track usually near the end , use banked helix turns. This type of curve maintains speed, and gives the rider the impression of speed. The trick is to study the graph when you first test a ride. Look at the places with high and sudden G-forces, then smooth them out.
Inserting banked corners - or, God forbid, even brakes - can usually do this. Above all, make sure the car doesn't come into the station too fast. Coming out of the last turn at 50mph and then suddenly braking to Omph in less than a second is pretty intense; unfortunately it's also the equivalent force of a fatal car accident. Sure, the guests want some intensity in their lives, but giving it to them like that is a sure way to make them leave the park completely -possibly in a body bag.
Beginners usually find that most of their rollercoasters have high nausea ratings simply through a lack of understanding of rollercoaster dynamics and physics. Follow the guidelines outlined in the Excitement and Intensity sections above to reduce the nausea rating.
Never charge more than Pound-2 for any food or drink item, and try not to go above Pound-1 for a map, and Pound-3 for an umbrella. When it comes to rides, 50p for a gentle ride, Pound-1 for a thrill ride and Pound-2 for rollercoasters, go-carts, and water rides is about right. Try not to charge for the toilets, or transportation rides like the monorail.
That's just greedy. The admission price should start at about Pound and increase gradually from there. Your job is much more serious and difficult, as you must take care of hundreds of aspects in order to make it work smoothly and with no complications at all.
Manage your staff and finances to keep your guests happy and the money flowing in. The fun business! Keep your PC running smoothly even with multiple instances. Experience the thrill of playing Roller Coaster Tycoon Classic in your local language. Customize in-game FPS for an incredibly seamless gaming performance.
Now you do not have to press the same key repeatedly to initiate an action. Just assign it to one key and you are good to go. Time Twister Expansion Pack: Travel through time with 14 new park scenarios based on historical and fantasy time-themes and build a park that is truly a blast from the past or future if you like.
Includes a number of Six Flags parks to get you started. Ride Designer: Build, test, fine-tune and theme your own awesome roller coaster designs in the Ride Designer before saving them for use while playing! Import and Export: Share your saved parks, park scenarios and ride designs with friends, and try out their creations too!
Includes the ability to import most saved parks and scenarios created with the original RollerCoaster Tycoon 2 PC game. I'd appreciate some instructions on how to use the launcher for the new version.
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