Forcing them to manually load didn't change the error. In my case it seemed like, literally, the "recovery process" expected "there must already be a system drive" on the installed hard drives. But the "Recover from a drive" process failed with "The system drive cannot be found", until I put a basic Windows 10 installation back onto the M. Indeed, when I successfully use the Dell "Operating System Recovery Image" and haven't granted any network access to the machine, the Windows 10 Pro installation the recovery image provides doesn't have the drivers for the Precision devices.
But I also said once connected to the network and using Windows Update, it wasn't finding the drivers either. So the question remains, what is the expected outcome from using the Dell "Operating System Recovery Image"? I don't see anything in the results of successfully using that image which are Dell-specific, nor Precision specific.
So it seems like "there is something more in there", but I'm just not seeing it or not using it correctly. Browse Community.
Source code. Remember that you must use the new search engine integrated into SKL Network site when you are searching Internet for clues. Any bug? Nothing, it's free. While I can conti nue hosting the In Memoriam Revival Project infraestructure with free hosting services, additional payments will not be required. As we're talking about a game launched in , huge traffic from game servers is not expected, so I hope that free hosting services can meet the needs for this project.
Actually this site, and servers for the game are hosted by Hostinger , so thanks to them for giving this free space without ads. Welcome to In Memoriam Revival Project site. Resources for IT Professionals. Sign in. United States English. Ask a question. Quick access. Search related threads. Remove From My Forums. Asked by:. Archived Forums W. Windows 8 Pre-release. Sign in to vote. I have seen other posts on this same issue, but looks like it was never resolved. I now suspect that that e-mail was triggered by my progress in the game and not by my sending my own e-mail, but at the time it was quite startling.
From that point on, I e-mailed several of the game's fictional characters, and only one came back with a mailer daemon as undeliverable. All told, I received more than fifty of these e-mails. In fact, I got several time-delayed e-mails over the next few days after I finished playing!
The fact that you don't really have to send the e-mails necessary to prompt any of the replies takes away from some of this fun, and in the sequel and yes, there may well be a sequel the designers should look at allowing more interactivity with your real-time e-mail buddies. But again, this in-game e-mail innovation has a downside. Or I should say downsides, as they seem to be all tied together. Because it accesses real e-mail servers, each installation of In Memoriam must be registered at the beginning of play, and each registration with a unique e-mail account.
In order to prevent flooding your server with e-mails from the game which are triggered by in-game actions there are also no save game slots. Once you are done with something, you are done, period.
The game constantly saves your progress during play. When you leave the game, it once again saves automatically. The end result is that if you hit a glitch in the game which cannot be worked around I did. This also effectively limits replay value, since not everybody has numerous e-mail accounts or is willing to create one just to play a game. Note: The second time, the game ran smooth as silk. I don't know what caused the original error, which occurred in the PHU puzzle, and while there is a patch available, I didn't know it at the time.
Much has been said about how Broken Sword: The Sleeping Dragon is the most important adventure game in years or maybe ever because of how it rethinks gameplay and provides real innovations. All I can say is that BS3 has its work cut out for it if it wants to be more original and innovative than In Memoriam. This may well be the much-ballyhooed future of adventure gaming.
I said at the beginning of this review that this was the most difficult review I have written. I know already that many people will hate this game because of its lack of exploration, characters and interactive "playable" plot as well as its heavy preponderance of puzzles.
Even many who love puzzle-heavy games may have problems with the arcade-style bits, including both a Pac-Man type game and a kind of combination of Space Invaders and Zaxxon as two of the final mini-games.
0コメント